FPL Team Rater

Rate your FPL team in seconds with the free FPL Team Rater. Your Fantasy Premier League team is scored out of 99 against the optimal team and graded from S down to F. Save your best team and compare it against your current one.

Rating over
Squad value£0.0m
In the bank£100.0m
xPts

How the FPL team rater scores your squad

The Premier Fantasy Tools FPL team rater scores any Fantasy Premier League squad out of 99 and assigns a letter grade from S down to F. It compares your squad's total predicted points against the mathematically optimal FPL squad for the same period, then maps that comparison onto a 0–99 scale. It works as a squad rater for a team you already own and as a draft builder for a team you are still putting together.

What counts as the optimal FPL squad

The optimal squad is the single highest-scoring valid 15 that can be assembled under the standard rules: a maximum of three players per Premier League club, and exactly 2 goalkeepers, 5 defenders, 5 midfielders and 3 forwards. It is solved directly rather than estimated, so no squad scores higher for that gameweek range. Your rating is the distance between your draft and that ceiling.

Why your score is a percentage of optimal, not raw points

Raw predicted points mean nothing on their own. 62 points over one gameweek and 348 over six describe the same quality of squad. Rating against the optimal squad makes every gameweek range directly comparable, so a 78 over one gameweek means the same thing as a 78 over six.

For every gameweek in the range the rater picks the best legal starting XI from your 15 players, doubles your highest-predicted starter as captain, and totals the result. The optimal squad is scored exactly the same way, so the comparison is like for like.

What a good FPL team rating looks like

Scores are calibrated against thousands of sampled valid squads. A randomly assembled legal squad reaches only about 43% of the optimal squad's predicted points. A carefully built one reaches 86–97%. Because the top of that range is so tightly packed, small improvements matter a great deal: an A grade needs roughly 93% of optimal and an S grade around 97%. Most engaged managers land in the C to B range, and moving up from there is usually a question of two or three picks rather than a rebuild.

Is this an AI FPL team rater?

Not in the chatbot sense. There is no language model reading your squad and offering an opinion. The rating comes from two things: a trained prediction model that produces an expected points figure for every player, and a solver that calculates the best possible squad under the FPL rules. Your score is arithmetic performed on those two outputs.

How the predictions are generated

The Premier Fantasy Tools model produces expected points for every player across all 38 gameweeks, accounting for fixture difficulty, expected minutes and availability. Injured and suspended players carry reduced predictions automatically, so a squad carrying an unavailable player is penalised without any manual adjustment.

Why a deterministic rating beats asking a chatbot

Ask a general-purpose AI to rate your FPL team and you get a different answer each time, with no way to check the reasoning. This rater is deterministic: the same squad on the same day always produces the same score, and that score traces back to a specific number: the predicted points of a specific optimal squad. You can swap one player, watch the score move, and know exactly what that player cost you. Reproducibility is the point.

Free FPL team rater: what you get without an account

Building and rating a squad is completely free with no account. That includes:

  • Searching, sorting and filtering every Premier League player by price, ownership and predicted points
  • Live squad value and full FPL rule validation
  • Importing your own team with your FPL team ID
  • Your score out of 99 and your S–F grade
  • Every gameweek range from 1 to 6, and ratings for Bench Boost, Free Hit and Triple Captain

A free account saves your drafts and keeps your best squad for each gameweek range, so you can come back to a draft and compare a new one against it player by player.

Import your FPL team with your team ID

You do not have to rebuild your squad by hand. Enter your FPL team ID and the rater loads the team you had at the last deadline, ready to rate in one click. If your FPL ID is saved to your Premier Fantasy Tools account it is filled in for you.

Importing replaces whatever is currently on the pitch, and nothing syncs on its own, so any transfers you have made since that deadline need adding yourself. That is deliberate: once the squad is imported it is yours to edit, and an automatic refresh would wipe out the changes you came here to test.

Rating your FPL squad over 1 to 6 gameweeks

The same squad can be excellent for one gameweek and mediocre across a fixture run, so the rater lets you choose the window: anywhere from 1 to 6 gameweeks. A one-week rating rewards form and a single good fixture. A six-week rating rewards durable, nailed-on players who start every week over an opening run.

Five gameweeks is the default, matching the opening run most managers plan a preseason draft around. It is long enough that a single favourable fixture cannot inflate a weak squad, and short enough that the predicted points remain reliable. If you are chasing a differential for one big gameweek, switch to the one-week rating instead.

Rating your team for a chip

A chip changes the rules, so it changes what a good squad looks like. The rater can score your team for Bench Boost, Free Hit or Triple Captain, and in each case the optimal squad it is compared against is solved under those same rules, so the comparison stays like for like.

  • Bench Boost counts all 15 of your players for one gameweek, which is why a strong bench suddenly matters
  • Free Hit rates the squad for a single gameweek only
  • Triple Captain triples your captain instead of doubling him, and shows you which player takes the armband

Chips cannot be played in gameweek 1, so the option appears once the season is under way.

Using the rater as an FPL wildcard planner

Because the rating assumes no transfers across the whole window, it answers a specific question: how good is this squad as drafted? That is exactly what a wildcard asks. Build a draft from scratch, check the 5 or 6 gameweek rating, swap a player and watch the score move.

Nothing here touches your real FPL team and there are no transfer hits, so you can iterate as many times as you like before committing the chip in the official game. Save your best attempt and come back to it as prices and predictions shift.

FPL team rater FAQs

How is my FPL team rated out of 99?

Your squad's predicted points over the chosen gameweek range are divided by the predicted points of the mathematically optimal valid squad for the same range. That ratio is mapped onto a 0–99 scale calibrated against thousands of sampled squads, so your score reflects how you compare with realistic teams rather than with a theoretical maximum nobody reaches.

What is a good FPL team rating?

Anything above 75, a B grade, is a competitive squad. A score of 85 and above is an A grade and means you are within a few points of optimal. An S grade needs a score of 93 or higher, which usually requires near-perfect value picks in every position.

Is the FPL team rater free?

Yes. Building a squad, importing your own team by FPL ID, searching every Premier League player, and seeing squad value and full rule validation are free with no account. Your score and grade are free too. A free account saves your drafts and keeps your best squad for each gameweek range.

Can I import my FPL team?

Yes. Enter your FPL team ID and the rater loads the squad you had at the last deadline, ready to rate. Importing replaces whatever is currently on the pitch, and nothing syncs automatically, so any transfers you have made since that deadline need adding yourself. If your FPL ID is saved to your account it is filled in for you.

Can I rate my team for a chip?

Yes. Alongside the gameweek range you can rate your squad for Bench Boost, Free Hit or Triple Captain. Each is scored under that chip's own rules and compared against an optimal squad solved the same way, so the score still means the same thing. Chips cannot be played in gameweek 1, so the option appears once the season is under way.

Is this an AI FPL team rater?

Not in the chatbot sense. There is no language model reading your squad and offering an opinion. The rating comes from a trained prediction model that produces expected points for every player, and a solver that calculates the best possible squad under the FPL rules. Your score is arithmetic performed on those two outputs, so the same squad always produces the same score.

Why won't the tool rate my FPL team?

A rating is only produced for a squad with exactly 15 players in a 2-5-5-3 split and no more than three players from any single Premier League club. Before the opening deadline the £100.0m starting budget is checked too, because at that point everyone really is buying from the same money. The rating panel lists whatever is still outstanding.

Where do the predicted points come from?

From the Premier Fantasy Tools prediction model, which produces an expected points figure for every player across all 38 gameweeks. It accounts for fixture difficulty, expected minutes and availability, so injured and suspended players carry reduced predictions automatically.

Can I use this as an FPL wildcard planner?

Yes. Choose a longer range such as 5 or 6 gameweeks and build a draft from scratch. The score shows how close your wildcard squad is to the best possible squad for that window, and you can swap players and watch it move. Nothing you do here affects your real FPL team.

How does the rating treat my bench?

You don't set a bench. For each gameweek in the range, the rater picks the best legal starting XI from your 15 players using that gameweek's predicted points and doubles the highest-predicted starter as captain. A player only contributes when he would be in that XI. The optimal comparison squad is scored exactly the same way. The rating also assumes no transfers across the rated period, which is what makes it a fair test of a squad as drafted. The exception is Bench Boost, where all 15 count.